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Tales from Tellis: Trading Card Game ©

Explore the world of Tellis deeper with this fun and interactive Trading Card Game!

The Lunathal Base Set, Slippery Skirmish Expansion, and Sea and Starlight set have a limited print run of 1000 packs each. 

Each Booster Pack comes with 6-7 cards with the chance at a secret rare. 

The new Sea and Starlight set features a ton of new surge-style Holographic  Secret Rares to collect!

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RAID MODE

Play the TFT Trading Card Game solo or with friends in the new Raid Mode!

Raiding is a fun way to use your Duelers and take on powerful bosses from the series. Download the free PDFs below to try out this PvE game mode.

Lunathal Raid
Slippery Skirmish Raid
Challenge Raid
2 Lyra 2.png
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18 Fyladreus, Chief Astrologer 18.png

How to Play!

TALES FROM TELLIS TCG —   DUEL QUICKSTART RULES.

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Welcome, Divine Duelists!

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These rules will guide you through setup, game play, and victory. You are one of the Five Gods of Tellis, wielding Arcane Weaves, Duelers, Creatures, Relics, and Civ. cards to outmatch your opponent and deplete their Arcane Points. 

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How to Win
  • Reduce your opponent’s Arcane Points (starts at 3-5 depending on desired length of Game play) to zero, by....

    • Defeating an opponent's Dueler. (1 Arcane Point depleted)

    • Defeating an opponent's Duo. (2 Arcane Points depleted)

    • Forcing your opponent to discard more cards than they have. (1 Arcane Point depleted)

    • Other in game conditions.

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Deck Building
  1. Each player must have a deck of 30 cards.

    • Each deck must contain 12 Dueler cards and 18 SUPPORT cards (Creatures, Arcane Weaves & Events, Relics and Civ. cards). 

    • You may include no more than 2 copies of any card, unless otherwise stated in the card's text. 

    • If a card has the (✪ Unique) tag you may only have one in your deck. This includes alternate art cards. 

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Set-up & First Round Turn Order

Setup:

  • Use a pencil and paper to track Arcane Points. Draw four small circles (or more for longer games)  next to your opponent’s name. When you defeat one of their Duelers, reduce the opponent’s Arcane Points by one. If you defeat a Duo, reduce the opponent's Arcane Points by two. Defeated Creatures do not count towards Arcane Points. When all your Arcane Points are lost you lose. 

First Round Turn Order:

  1. Shuffle and draw 5 cards.

    • If you do not draw a Dueler, reveal your hand, reshuffle, and draw again until you have at least one.

  2. Roll a 1d6. The player with the highest roll goes first.

    • Make sure to track character's health with a pencil and scratch paper or spare dice.

  3. First Turn Rules: There is no Combat Phase on the first turn for either player. No attacks or Combat Abilities may be made by either player until the second turn. 

    • Phase 1: Recruit Phase: Play a Dueler. 

    • Phase 2: Support Phase action: Play one SUPPORT card if you wish. Usually players choose to play a Civ. card if available during the first turn. Passive Abilities are active on the first turn. 

    • Skip Phase 3 and go to Phase 4: Draw a card to end your turn. You may not use that card until your next turn. 

    • The player who goes second will do the same for their first turn. 

    • No damage can be delivered or taken during each player’s first turn.

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 Turn Order

Each turn, complete the following four phases:

  1. Recruit Phase: Play a Dueler into one of your two available Dueler Zones, if you wish (you may only have two Duelers active at a time or one Duo, (unless otherwise stated). If you have no active Dueler and your opponent attacks, you lose an Arcane Point.
     

  2. Support Phase action: Play one SUPPORT card of your choice, if you wish:

    • A SUPPORT card (Civ., Relic, Creature, or Arcane Weave & Event) may be played each turn — but only one total.

    • Civ. card rules: Each player may have one Civ. card active. Your Civ. bonus only affects your active Duelers. If a Civ. card is played during your Support Phase action, the Passive Ability will count towards your Combat Phase action immediately. You may replace your Civ. card using your Support Phase action if you wish. 

    • Each Dueler may only have one SUPPORT card (not counting Civ. cards) attached at one time. If your Dueler has an attached Creature card, they may not have a Relic or Arcane Weaves card attached to them unless otherwise stated in the card's text. 

    • Playing a Creature on a Dueler with Soulbridge is a Support Phase action. Creatures may only attach to Duelers who have Soulbridge or other text indicating they do so. 

    • You may not replace an active Dueler or their attached Creature or SUPPORT unless it is defeated or you have an ability that allows you to do so.
       

  3. Combat Phase action: If it is your second turn or later, you may choose one of your active Duelers, Duos or Creatures to attack or use a Combat Ability:

    • Announce which of your Duelers is attacking and which opposing card is being targeted (Dueler or Creature). Always do this before rolling your attack. 

    • Resolve the attack by rolling the appropriate die, calculating damage and subtracting the damage from the target’s Health. You can keep track of this on a piece of paper or using dice as damage counters.

    • Passive Abilities are always applied automatically.

    • Combat Abilities can be played instead of attacking.
       

  4. Draw Phase: Draw one card from your deck to end your turn. Drawing a card is the last thing you should do. 

Note: If you miss a Passive Ability, for example, blocking Melee damage or dispelling an Arcane Weave card, you do not get to go back and apply it. It is the player’s responsibility to keep track and apply these buffs when necessary. 

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And that is it! Play until a player has no Arcane Weaves left!

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Combat and Card Types

Duelers: are your main combatants. Each has Health and either a Melee Attack and/or Arcana Attack. They may also have Combat or Passive Abilities. Dueler’s may be partnered or bonded to other cards for bonuses. Only when a Dueler is defeated do you lose an Arcane Point. If a Dueler has both Melee Attack and Arcana Attack, choose one to use. 

  • Some Duelers have abilities that allow them to receive half damage. Always round damage up. If your Dueler receives 3 damage total and a half damage modifier is active that Dueler would receive 2 damage.
     

Creatures: Can only be played through a Dueler’s Soulbridge ability, Passive Ability, or another card allowing them to do so. Defeating a Creature does not count towards victory. When a Creature is defeated, they are discarded and no Arcane Points are taken from the player. Make sure your Dueler can have the specified Creature attached before trying to play it.
 

Civ.: These grant a Passive Bonus or Combat Ability while in play. Each player may only have one Civ. card active each at a time. You may use your Support Phase action to replace your current Civ. Some players have an ability that destroys your opponent’s Civ. card. Your Civ. bonus is not applied to the other team unless a Rift card is played. Civ. cards do not attach, therefore do not take the SUPPORT slot for your Duelers/Duos.
 

Relics and Arcane Weaves & Events: Powerful one-use cards. Use them wisely! Unless stated otherwise, discard these cards after playing or their effects expire. Sometimes you must attach one of these SUPPORT Cards in order to play it on your Dueler or Duo or an opponent. Only one SUPPORT may be attached to a card at once unless otherwise stated. This includes Creatures. 

Defeated cards (Duelers, Duos, Creatures, Civ., Arcane Weaves & Events and Relics) go to the discard pile.

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Key Glossary
  • Combat Ability: A fist symbol that denotes a Combat Phase Ability. If you want to use a Combat Ability it takes up your Combat Phase action. 

  • Passive Ability: A P. symbol: This is always active and does need any action to come into play. Read your Dueler’s Passive Abilities carefully and remember to use them when necessary. 

    • An example of a Passive Ability: 

      • Duel Partner: If the listed card is active in play, a Dueler gains a specific bonus (example, +1 damage).

    • Soulbridge: A keyword that allows a Dueler or Duo to attach a Creature card. Unless an ability states otherwise, attaching a Creature to a Dueler will take the Support Phase Action. The Soulbridge Bond card allows almost any Dueler or Duo to have a Creature. You may not replace a Creature once it is attached. 

    • If you miss the application of a Passive Ability, there is no backtracking. 

  • A Melee/Arcana attack : Using a Melee or Arcana attack consumes the Combat Phase action of your turn.  

  • Health: When this is reduced to zero or lower your Dueler or Creature is discarded. If you heal with an ability you may not exceed your Dueler’s maximum health. 

  • IMMEDIATE ACTION: Some cards have an ability allowing them to be used as an Immediate Action. These do not take a Phase to use and happen as soon as the player uses them.

 

🌙 Good Luck, God of Tellis.

Protect your Arcane Points. Choose your champions wisely. Let the light of Seluna guide your rolls.

🖋️ Visit ChristopherCarlone.com | © 2026 Tales from Tellis: Trading Card Game 

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Theryn_1.png
Slip_5.png
12 Tarvin's Eagle 12.png
8 Lunathal 8.png

Card Master List

The Lunathal Base Set features a 26 card set with 1 Promo and 1 secret rare. There are 3 possible cracked-ice Holographic cards. (2 Rares and 1 Secret Rare)

Lunathal Base Set

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1 Theryn 1.png

Theryn

Common 1/26

2 Lyra 2.png

Lyra

Common 2/26

3 Pimbo 3.png

Pimbo

Common 3/26

4 Stringbean 4.png

Stringbean

Common 4/26

5 Slip 5.png

Slip, The White Otter

Common 5/26

6 Tarvin 6.png

Tarvin

Common 6/26

7 Helfi 7.png

Helfi

Common 7/26

8 Lunathal 8.png

Lunathal

Uncommon 8/26

9 Castle Evaria 9.png

Castle Evaria

Uncommon 9/26

10 Oar's Rest 10.png

Oar's Rest

Uncommon 10/26

11 Tate 11.png

Tate, The Highwayman

Common 11/26

12 Tarvin's Eagle 12.png

Tarvin's Eagle

Common 12/26

13 Acolyte Orlo 13.png

Acolyte Orlo

Common 13/26

14_Arana_15.png

Aranna, 1st Mate

Common 14/26

15 Soulbridger Acolyte 15.png

Soulbridger Acolyte

Common 15/26

16 Azir 16.png

Azir, The Rider

Rare 16/26

17 Black Eyes Barnett 17.png

Black Eyes Barnett

Rare 17/26

18 Fyladreus, Chief Astrologer 18.png

Fyladreus, Chief Astrologer

Rare 18/26

19 Pimbo and Stringbean 19.png

Pimbo & Stringbean, Duo

Non-Holo and Holo: Rare 19/26

20 Iceshaper 20.png

Theryn, Iceshaper

Non-Holo and Holo: Rare 20/26

21 Shade 21.png

Shade, Arcane Weave

Uncommon 21/26

22 Iceshape 22.png

Iceshape, Arcane Weave

Uncommon 22/26

23 Soulbridge 23.png

Soulbridge, Arcane Weave

Uncommon 23/26

24 Sparkwield 24.png

Sparkwield, Arcane Weave

Uncommon 24/26

25 Selunas Tear 25.png

Seluna's Tear

Rare 25/26

26 Void Meteorite 26.png

Void Meteorite

Rare 26/26

27 Winter Wyvern 27.png

Winter Wyvern,

The Winged Blizzard

Secret Rare 27*/26

Promo_1_Omela_Moonfruit.png

Omela, Moonfruit

PROMO #1

The Slippery Skirmish Expansion Set features a 22 card set with 1 Promo card and 4 Secret Rares. There are 8 possible cracked-ice Holographic cards. (4 Rares, 2 Secret Rares, 2 Alt Arts)

Slippery Skirmish Expansion Set

1_Pimbo_Pintooth.png

Captain Pimbo Pintooth

Non-Holo and Holo Rare: 1/22

2_Slip.png

Slip, Mischievous

Uncommon 2/22

3 Lyra.png

Lyra, Sailing

Common 3/22

4 Theryn.png

Theryn, Sailing

Common 4/22

5 Stringbean.png

Stringbean, Deckhand

Uncommon 5/22

6_Helfi.png

Helfi, Deckhand

Common 6/22

7 Philadendron.png

Phinegon, Goldfyre Ambassador

Common 7/22

8 Eddy.png

Eddy, The Alchemist

Common 8/22

9 Thomis.png

Thomis, The Goat Assistant

Common 9/22

10 Thimble.png

Thimble, The Cook

Common 10/22

11 Island Girl.png

Island Girl

Common 11/22

12 Albino Boar.png

Albino Boar

Common 12/22

13 Hyena.png

The Hyena

Uncommon 13/22

14_Southmore_Port.png

Southmore Port

Uncommon 14/22

15 Mr Dentist.png

Mr. Dentist, The Witch-Dentist

Non-Holo, Holo and Alt* Rare: 15/22

16 Slip & Pimbo, Dysfunctional Duo.png

Slip & Pimbo, Dysfunctional Duo

Non-Holo, Holo and Alt* Rare: 16/22

17_Water.png

Tidecast

Uncommon 17/22

18_Soulbridge.png

Soulbridge Bond

Uncommon 18/22

19_Sparkwielding.png

Lyra's Sparkwielding

Uncommon and Holo Rare 19/22

20_Liquid_Fire.png

Liquid Fire

Rare 20/22

21 Boom stick.png

Boom-Boom Stick

Rare 21/22

22 Elennai scale.png

Elennai Scale

Rare 22/22

Mr Dentist alt.png

Mr. Dentist     (Extended Art)

Secret Rare Alt*: 15*/22

Slip & Pimbo, Dysfunctional Duo ALT.png

Slip & Pimbo (Extended Art)

Secret Rare Alt*: 16*/22

promo lyra.png

Lyra, Shade Unleashed

PROMO #2

Slip_Tidecaster.png

Slip, Tidecaster

Secret Rare 23*/22

24 Winter Wyvern.png

Winter Wyvern,

Seluna's Blessing

Secret Rare 24*/22

The Sea and Starlight Set features a 35 card set with 1 Promo card and 10 Secret Rares. There are 18 possible fireball Holographic cards. (8 rares, 8 Secret Rares, 2 Alt Arts)

Sea and Starlight Set

1 Silverhart.png

Syndril Silverhart, Hermit

Uncommon and Holo Rare: 1/35

2 Pimbo & Helfi.png

Pimbo & Helfi Pintooth, Sibling Duo

Uncommon and Holo Rare: 1/35

3 Theryn.png

Theryn,Tidecaster Training

Common 3/35

4 Lyra.png

Lyra, Windwalker Training

Common 4/35

5 Stringbean.png

Stringbean, Flareheart Training

Common 5/35

6 soulbridger.png

Slip, Soulbridger

Common 6/35

7_Phingeon.png

Phinegon,Shipwrecked

Common 7/35

8 Prince.png

Prince Marcien, of Evaria

Common 8/35

9 Evarian Soldier.png

Evarian Soldier

Common 9/35

10 Fallion.png

Fallion, Goldfyre General

Common 10/35

11 Pawn.png

Void-Corrupted Pawn

Common 11/35

12 Ellenost Guard.png

Elennost Guard

Common 12/35

13_Bub.png

Bub

Common 13/35

14 Tarvin.png

Tarvin, Lunathal Protector

Common 14/35

15 Winston & Dean.png

Winston & Dean

Common 15/35

16 Ellenost.png

Elennost

Uncommon 16/35

17 Citadel Astrani.png

Citadel Astrani

Uncommon 17/35

18 Lunathal.png

New Lunathal, The Lower City

Uncommon 18/35

19 Lagoon.png

Starlight Lagoon

Uncommon 19/35

20 Isle.png

Isle of Twilight

Uncommon 20/35

21 Princess Aema.png

Princess Aema Ar'den

Non-Holo and Holo Rare 21/35​

22 King.png

King Hadmo Ar'den

Rare 22/35

23 Usurper.png

The Usurper     

Non-Holo and Holo Rare 23/35

24 Nightsinger.png

Nightsinger 

Rare 24/35

25 Barret.png

Captain Barnett & Aranna

Dastardly Duo

Uncommon and Holo Rare 25/35

26 Theryn Lyra.png

Theryn & Lyra, Daring Duo

Non-holo and Holo Rare 26/35

27 Winwalk.png

Windwalk

Uncommon 27/35

28 Rift.png

The Rift

Uncommon and Holo Rare 28/35​

29 Iceshaping.png

Theryn's Iceshaping

Uncommon and Holo Rare 29/35

30 Mindbreak.png

Mindbreak

Uncommon 30/35

31 Map.png

Azir's Map

Rare 31/35

32_Skynette.png

Skynettle

Rare 32/35

33 Necklace.png

Necklace of Elennost

Rare 33/35

34 Trident.png

King Hadmo's Trident

Rare 34/35

35 Egg.png

Wyvern Egg

Rare 35/35​

36 Weave Away.png

Weave Away

Secret Rare 36*/35

37 Lyra.png

Lyra, Lightbringer

Secret Rare 37*/35

38 Theryn.png

Theryn, Hero of Lunathal

Secret Rare 38*/35

39 Redemption.png

Azir, Redemption

Secret Rare 39*/35

40 Ianysis.png

Ianysis, Fierce Shadow

Secret Rare 40*/35

41 Hatchling.png

The Hatchling, True Wyvern

Secret Rare 41*/35

42 Ealno.png

Ealno, Wyvern of the Void

Secret Rare 42*/35

20_Iceshaper_Alt.png

Theryn, Iceshaper (REPRINT)

Non-Holo and Fireball Holo

(#20 in Lunathal Base Set)

16 Ellenost ALT.png

Elennost

(ALT*)

Secret Rare ALT 16*/35

26 Theryn Lyra ALT.png

Theryn & Lyra, Daring Duo (ALT*)

Secret Rare ALT 25*/35

PROMO Silverhart.png

Syndril Silverhart, Messenger

Promo #3

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©2026 Christopher Carlone Compositions

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