Tales from Tellis Book order:
Book 1, The Fall from Lunathal
Book 1.5, The Slippery Skirmish
Book 2, The Children of Starlight (coming soon)
The Gods +
The world of Tellis is full of magic and wonder. That magic can manifest inside someone as a magical spark known as an "Arcane Weave". The following chart depicts the currently known information about the ten Arcane Weaves and their associated Gods.
Seluna, The Moon Goddess
Sparkwielders are powerful and rare arcane-users who can summon dangerous silver sparks with a flick of their wrist or tap of their scepter.
Iceshapers are fairly common Summerborn sorcerers who can freeze the moisture in the air around them. This magic in it's rawest form comes from the Winter Wyvern's spark.
The All-Consuming, The Void Goddess
Shades are uncommon and dangerous arcane users who can blink in and out of the physical realm and the Nocturnal Realm, also known as the Void.
Soulbridgers, also known as Mindbreakers in some parts of Tellis, are creators and breakers of bonds with animals or other humanoid beings. This Arcane Weave is considered unnatural and highly dangerous in the wrong hands.
Astrus, God-Prince of the Stars
Tidecasters are magicians who can control the salt in water, leading to control of the water itself. This Weave is mysterious and little is known about its origin.
Astrus' other Arcane Weave will be revealed in, The Children of Starlight.
Sol, God of the Sun
Flamedancers are warrior mages from Goldfyre, typically of the Sun Elf Race. They conjure golden flames with a snap of their fingers and are considered highly well-trained and dangerous.
Flarehearts have the ability to take the heat from the sun and use it to reinvigorate themselves and renew their vitality and strength. This is a rare arcana and rarely appears in Tellis outside of Goldfyre.
Ah-Moanta, Goddess of the Earth
Little is currently known about Ah-Moanta's Arcane Weaves, despite the fact they are known to be the oldest in Tellis.